Identifiers List Dump
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STRING eliter_version = "Eliter Version 2.33"
INT screenwidth = 800
INT screenheight = 600
STRING LITER = "1"
STRING SODA = "2"
STRING NACHO = "3"
STRING TRISCUT = "4"
STRING JONES = "5"
STRING PI = "3.141592654"
STRING GUNSPEED = "1"
STRING GUNWAVE = "2"
STRING GUNBEAM = "3"
STRING GUNSPREAD = "4"
STRING GUNDUAL = "5"
STRING GUNTRI = "6"
STRING COLLIDE_NOTHING = "0"
STRING COLLIDE_DIFFERENT = "1"
STRING COLLIDE_ENEMY = "2"
STRING NONE = "0"
STRING FAILED = "1"
STRING OK = "2"
STRING PERFECT = "3"
STRING SEC = "100"
STRING MIN = "6000"
STRING SECOND = "100"
STRING MINUTE = "6000"
INT player_health = 1
INT player_alpha = -842202881
INT player_slow = 0
C FUNCTION job_name(STRING value) RETURNS STRING
C FUNCTION job_description(STRING value) RETURNS STRING
C FUNCTION job_tilesbmp(STRING value) RETURNS STRING
C FUNCTION job_spritesbmp(STRING value) RETURNS STRING
C FUNCTION job_difficulty(INTEGER value) RETURNS INTEGER
C FUNCTION job_reward(INTEGER value) RETURNS INTEGER
C FUNCTION job_stars(INTEGER value) RETURNS INTEGER
C FUNCTION job_gamespeed(INTEGER value) RETURNS INTEGER
C FUNCTION job_itemrate(INTEGER value) RETURNS INTEGER
C FUNCTION job_tilesize(INTEGER value) RETURNS INTEGER
C FUNCTION job_playerspeed(FLOAT value) RETURNS FLOAT
C FUNCTION job_tilexspeed(FLOAT value) RETURNS FLOAT
C FUNCTION job_tileyspeed(FLOAT value) RETURNS FLOAT
C FUNCTION job_start(CODE value) RETURNS INTEGER
C FUNCTION job_gameloop(CODE value) RETURNS INTEGER
C FUNCTION job_finish(CODE value) RETURNS INTEGER
C FUNCTION random(INTEGER value) RETURNS INTEGER
C FUNCTION randomx() RETURNS INTEGER
C FUNCTION randomy() RETURNS INTEGER
C FUNCTION asin(FLOAT value) RETURNS FLOAT
C FUNCTION acos(FLOAT value) RETURNS FLOAT
C FUNCTION atan(FLOAT value) RETURNS FLOAT
C FUNCTION sin(FLOAT value) RETURNS FLOAT
C FUNCTION cos(FLOAT value) RETURNS FLOAT
C FUNCTION tan(FLOAT value) RETURNS FLOAT
C FUNCTION exp(FLOAT value) RETURNS FLOAT
C FUNCTION log(FLOAT value) RETURNS FLOAT
C FUNCTION log10(FLOAT value) RETURNS FLOAT
C FUNCTION pow(FLOAT valueFLOAT value) RETURNS FLOAT
C FUNCTION sqrt(FLOAT value) RETURNS FLOAT
C FUNCTION message(STRING valueINTEGER value) RETURNS INTEGER
C FUNCTION success(INTEGER value) RETURNS INTEGER
C FUNCTION gameover() RETURNS INTEGER
C FUNCTION player_setalpha(INTEGER value) RETURNS INTEGER
C FUNCTION player_getalpha() RETURNS INTEGER
C FUNCTION player_setsx(FLOAT value) RETURNS FLOAT
C FUNCTION player_setsy(FLOAT value) RETURNS FLOAT
C FUNCTION player_getsx() RETURNS FLOAT
C FUNCTION player_getsy() RETURNS FLOAT
C FUNCTION player_setmx(FLOAT value) RETURNS FLOAT
C FUNCTION player_setmy(FLOAT value) RETURNS FLOAT
C FUNCTION player_getmx() RETURNS FLOAT
C FUNCTION player_getmy() RETURNS FLOAT
C FUNCTION player_addpowerup(INTEGER value) RETURNS INTEGER
C FUNCTION player_removepowerup(INTEGER value) RETURNS INTEGER
C FUNCTION entity(INTEGER valueSTRING value) RETURNS STRING
C FUNCTION entity_select(STRING value) RETURNS INTEGER
C FUNCTION entity_exists(STRING value) RETURNS INTEGER
C FUNCTION entity_onkill(CODE value) RETURNS INTEGER
C FUNCTION entity_timer(INTEGER value, INTEGER valueSTRING value) RETURNS STRING
C FUNCTION entity_timerevent(CODE value) RETURNS INTEGER
C FUNCTION entity_onalive(CODE value) RETURNS INTEGER
C FUNCTION entity_type(INTEGER value) RETURNS INTEGER
C FUNCTION entity_alpha(INTEGER value) RETURNS INTEGER
C FUNCTION entity_flip(INTEGER value) RETURNS INTEGER
C FUNCTION entity_rotate(INTEGER value) RETURNS INTEGER
C FUNCTION entity_real_sx(FLOAT value) RETURNS FLOAT
C FUNCTION entity_real_sy(FLOAT value) RETURNS FLOAT
C FUNCTION entity_real_sxl(FLOAT value) RETURNS FLOAT
C FUNCTION entity_real_syl(FLOAT value) RETURNS FLOAT
C FUNCTION entity_sx(FLOAT value) RETURNS FLOAT
C FUNCTION entity_sy(FLOAT value) RETURNS FLOAT
C FUNCTION entity_sxl(FLOAT value) RETURNS FLOAT
C FUNCTION entity_syl(FLOAT value) RETURNS FLOAT
C FUNCTION entity_ix(INTEGER value) RETURNS INTEGER
C FUNCTION entity_iy(INTEGER value) RETURNS INTEGER
C FUNCTION entity_ixl(INTEGER value) RETURNS INTEGER
C FUNCTION entity_iyl(INTEGER value) RETURNS INTEGER
C FUNCTION entity_mx(FLOAT value) RETURNS FLOAT
C FUNCTION entity_my(FLOAT value) RETURNS FLOAT
C FUNCTION entity_mz(FLOAT value) RETURNS FLOAT
C FUNCTION entity_maxhealth(INTEGER value) RETURNS INTEGER
C FUNCTION entity_health(INTEGER value) RETURNS INTEGER
C FUNCTION entity_debris(INTEGER value) RETURNS INTEGER
C FUNCTION entity_score(INTEGER value) RETURNS INTEGER
C FUNCTION entity_count(INTEGER value) RETURNS INTEGER
C FUNCTION entity_anim(INTEGER value) RETURNS INTEGER
C FUNCTION entity_maxanim(INTEGER value) RETURNS INTEGER
C FUNCTION entity_collide(INTEGER value) RETURNS INTEGER
C FUNCTION entity_explosion(INTEGER value) RETURNS INTEGER
C FUNCTION entity_follow(STRING value) RETURNS STRING
C FUNCTION entity_get_name() RETURNS STRING
C FUNCTION entity_get_type() RETURNS INTEGER
C FUNCTION entity_get_alpha() RETURNS INTEGER
C FUNCTION entity_get_flip() RETURNS INTEGER
C FUNCTION entity_get_rotate() RETURNS INTEGER
C FUNCTION entity_get_real_sx() RETURNS FLOAT
C FUNCTION entity_get_real_sy() RETURNS FLOAT
C FUNCTION entity_get_real_sxl() RETURNS FLOAT
C FUNCTION entity_get_real_syl() RETURNS FLOAT
C FUNCTION entity_get_sx() RETURNS FLOAT
C FUNCTION entity_get_sy() RETURNS FLOAT
C FUNCTION entity_get_sxl() RETURNS FLOAT
C FUNCTION entity_get_syl() RETURNS FLOAT
C FUNCTION entity_get_ix() RETURNS INTEGER
C FUNCTION entity_get_iy() RETURNS INTEGER
C FUNCTION entity_get_ixl() RETURNS INTEGER
C FUNCTION entity_get_iyl() RETURNS INTEGER
C FUNCTION entity_get_mx() RETURNS FLOAT
C FUNCTION entity_get_my() RETURNS FLOAT
C FUNCTION entity_get_mz() RETURNS FLOAT
C FUNCTION entity_get_maxhealth() RETURNS INTEGER
C FUNCTION entity_get_health() RETURNS INTEGER
C FUNCTION entity_get_debris() RETURNS INTEGER
C FUNCTION entity_get_score() RETURNS INTEGER
C FUNCTION entity_get_count() RETURNS INTEGER
C FUNCTION entity_get_anim() RETURNS INTEGER
C FUNCTION entity_get_maxanim() RETURNS INTEGER
C FUNCTION entity_get_collide() RETURNS INTEGER
C FUNCTION entity_get_explosion() RETURNS INTEGER
C FUNCTION entity_get_follow() RETURNS STRING
INT g = -842150451
INT i = -842150451
UNKNOWN x
UNKNOWN count
UNKNOWN gametime
FUNCTION make_jones() RETURNS INTEGER
FUNCTION make_nacho() RETURNS INTEGER
UNKNOWN y
UNKNOWN a
UNKNOWN c
UNKNOWN timer
UNKNOWN pie
UNKNOWN b
FUNCTION TESTFUNC(FLOAT a, STRING c) RETURNS FLOAT
UNKNOWN speed
