Super Dot 3: Mecha Dot's Secret Lair

-=Super Dot 3 was programmed while listening to the groovin' music of the Moody Blues=-

To view this document make sure the WordWrap option is turned on under the Edit menu of Notepad.

Story:
	Super Dot is a famous super hero in the world of Shmak, he would always save the day. Everybody loved him, he was a nice guy. Well that was until last week. Since about a week ago Super Dot had been doing terrible things, like robbing banks, burning buildings, and even burping in public! Well atleast so the world of Shmak thought. Really he was at home surfing the net at his favorite web page (http://www.chibinet.com/), this imposter "Super Dot" was out making a Super Dot look bad. When Super Dot heard about hs on the nightly news he new he had to do something. He immedietly went to town to find the imposter. Unfortunatly, the imposter found him first and captured him. Super Dot was blindfolded and taken to the fake Super Dot's secret fortress. Where he was left tied up on the floor. Super Dot wiggled and squirmed until he broke free of the ropes, he removed the metal blindford that had prevented him from using his laser vision and looked around. Four directions.. Which way should he go? It is up to you. So Super Dot's journey begins.

Look. The story isn't really important, the game is still fun, okay?

How To Play:
	Move Left = Left Arrow/Numpad6
	Move Up = Up Arrow/Numpad8
	Move Down = Down Arrow/Numpad2
	Move Right = Right Arrow/Numpad4
	Shift = Run, hold down shift when pressing an arrowkey to make Super Dot run.
	Pick Up Item = (Walk over it)
	Step On Switch = Space/Numpad5 (Stand on the button)
	Enter Elevator = Space/Numpad5 (Stand on the door)
	Use Your Current Attack = Ctrl/NumpadEnter
	Change Current Attack = 1-5, you current attack is shown below the picture of Super Dot. You can also use the quick keys listed below so you do not have to change attacks often.
	1 Lasers = Numpad1, (1 Energy Points)
	2 Bombs = Space/Numpad0/Numpad5
	3 ESP = Return/Numpad7, shows fake walls/floors (2 Energy Points)
	4 Freeze = CapsLock/Numpad9, freezes time (toggle)
	5 Light = Insert/Numpad3, lights up a dark room (2 Energy Points)

Blocks (Background Objects):
	*Up Elevator = This takes you up one floor.
	*Down Elevator = This takes you down one floor.
	*Locked Up Elevator = Same as "Up Elevator" but requires a key to enter.
	*Locked Down Elevator = Same as "Down Elevator" but requires a key to enter.
	*Key = Needed to open locked doors.
	*Cherry Bomb = Use these to blow up cracked walls.
	*Cracked Wall = A wall with a crack in it. Use a bomb to blow
	it up.
	*Wall = Super Dot cannot walk through these. They can be blue, white, red, green, or brown.
	*Fake Wall = These look just like walls but Super Dot can walk through them.
	*Breaking Floor = Looks like a floor. Watch out though, if you step on it you'll fall down a floor.
	*Switches = These are sometimes hard to see, they look like raised or lowered floor blocks. If you push space while standing on one then it will change certain blocks.
	*Soda Pop = This will restore some of Super Dot's health.
	*Battery = Will restore some of Super Dot's laser power.
	*6 Pack Of Soda = Will increase Super Dot's health capacity by one.
	*4 Pack Of Batteries = Will increase Super Dot's energy power capacity by one.
	*Switching Floors and Switching Pits = When you step on a switch these change from one to the other.
	*Switching Walls and Switching Floors = When you step on a switch these change from one to the other.
	*Slug Guts = Yellow goo. It hurts you! Comes from killing a slug.
	*Warp Tiles = If you step on these you will teleport to another one in the room.


Characters (Foreground Objects):
	*Super Dot = This is you. You can move around and shoot lasers.
	*Bowling Balls = Watch out! They will hurt you! They can fall in pits flip switches and they will block your path. Blow them up with your bombs or shoot them with your laser. 
	*Bombs = When you put down a bomb (By pushing space) you create a "Bomb" character. Their is a limit to 100 bomb characters in the game at one time.
	*Slugs = Yuck! Yellow slugs! These act like bowling balls, but they can't fall and if you kill them they leave behind a yucky goo.
	*MECHA DOT = This is the end guy, when you reach him you'll be in for a challenge.

Cheat Codes:

	Yes, there are cheat codes in Super Dot 3. Right-click on Super Dot to access the Password menu or just push Home. The only one I will tell you here in this documentation is listed below. Keep reading..
	
	If you just HAVE to know the passwords read Passwords.txt . These are useful if you are testing your own levels.


Tower Editing:

	Read Edit.txt for more information about editing towers and creating hacks.


Issues Dealing With Colors:

	Depending on the speed of your machine and the capabilities of your video card you should choose the best number of colors for Super Dot 3. These are the recomended setting: 

	(386 or slower)		16 Color Mode - Super Dot was not meant to be run on anything below 256 colors. It has not been tested and is not planned to be. Just DON'T DO IT.
	(486/Pentium)		256 Color Mode - If you want fair color with good speed this is your best bet. This is great for slower machines. The colors look good and the game goes fast.
	(Pentium/Pentium Pro)	High Color - The game was originally designed for this mode. It has cool color and the speed is good too.
	(Pentium Pro/II/Higher)	True Color - You probably shouldn't play Super Dot in True Color mode unless you have an extremely fast computer. If you insist on playing Super Dot 3 in True Color on a slow computer I suggest turning off the 3d Room Effects under the Options menu. Although the game will run, it just doesn't go as fast. 

Color Mode Speed (For those with extremely fast or slow computers):

	Super Dot will automatically speedup/slowdown the 3d Effects depending on the resolution of your computer. If for some reason you need to change it's default settings (Too slow or too fast) you can use a code to do so. The use the code simply right-click on Super Dot in the playing space (Click near the bottom of his feet) and choose "Passwords...". Then type in the password "3dspeed" (without quotes, not case sensitive). Then type the speed you want. If the 3d Effects are too slow, try 3. If they are too fast try 1. Here are the default settings depending on your resolution:
	
	16 Color/256 Color = 1 (Slow)
	16-Bit Color = 2 (Medium)
	24-Bit Color = 3 (Fast)

In Super Dot 4 I hope to have:
	*A Multiplayer Option
	*New enemies, items, and secrets.
	*New ways to attack enemies
	*3d Graphics
	*Real 3d Levels (No more little rooms)

Contact Info:
	To contact the author of Super Dot 3, you can reach him via e-mail at:
	superjeff@chibinet.com

Credits:
	Programmer & Graphics:
				Jeff Van Boxtel
	Level Designer & Story:
				Jeff Van Boxtel
	Sound:
				Jeff Van Boxtel
	Midi Music:
				Wesley Backous
				Scott Rector
				Robert Harrington
	Special Thanks To:
				John A. Van Boxtel
				Scott Rector
				Karl Peterson

Copyright Stuff:
	Super Dot 3, it's graphics, and it's text files, and it's tower files are all Copyright  1997-1998, Jeff Van Boxtel, All Rights Reserved.
	The midis and sound files are Copyright to their respective owners and have been distributed under the belief that they are all either public domain or permission from the author has been granted. If you are the author of one these files and do not wish it to be distributed with the game please contact me and I will remove it.

Thank you for using Super Dot 3. We hope you enjoy the game. If you have any questions/comments/bugs please e-mail us at superjeff@chibinet.com .