[ ELiter ]
[ v 2.0b ]

"the game that is soda like space invaders'

VERSION HISTORY

2.0b	[7-31-99]
	- Added a new gun system (a as many as 32 possible gun combonations!) and missiles (right click)
	- Added enemy cracker asteriods. 
	- Ally 2 liter fighters come from the bottom of the screen. (Don't kill them, they are on your side and will deduct from your score. Well, as soon as I add a score/high score display. Maybe in the next release...) 
	- Did a little work on various other visual things.
	- Switched the game to 640x480x16 instead of 800x600x16 to speed it up on slower systems.
2.0a 	[7-29-99]
	- First Release

DESCRIPTION

	ELiter is my first C++ game I have released. ELiter is my elite space-invaders's like game. Well, it isn't really that much like space invaders, but that is the best description I can think of. You are a 2 liter pop bottle with wings, and you are flying through space blasting various junk food on your way. 

HILGARD (beta90)

	The game uses beta90 of Ben Higgins' Hilgard Engine. The engine was designed by the two of us for a school project and programmed by him (with a very little bit of help from me). 
ELiter was originally written as a demonstration of Hilgard for our class. However, everyone enjoyed it so much that I have rewritten it outside of school and updated it for the latest version of Hilgard.

DIRECTX REQUIRED

	In order to use Hilgard (and this game), you will need to have <A HREF="http://www.microsoft.com/directx/">DirectX</A> 6.0 installed. 

INSTALLATION

	Installation is simple. Unzip the game into a directory of your choice and double-click ELiter.exe . (Note: the exe file is actually the Hilgard Engine, the game is actually stored in the dll named prog.dll) DO NOT RENAME ANY OF THE FILES. THIS MAY PREVENT THE GAME FROM FUNCTIONING.

FILES

	The following files are included with this releas:

	eliter.exe	- The Hilgard Engine, it executes prog.dll
	prog.dll	- The actual ELiter game file.
	sprites.bmp	- These are the sprite graphics (you can edit them with paint! fun!)
	tiles.bmp	- These are the tile graphics (yes, you can modify these too!)
	eliter.txt	- Gee, I wonder what this is.. Duh...

CONTROLS

	Use your mouse to move around on the screen, press (and hold) the left mouse button to fire your gun. Also, since this is a prerelease it has some various test features in it. Press 'g' to switch between guns, this will be removed when items are added to the game. Press 'f' to try out a neat effect that shoots flames out the back of your ship. And use 'a' and 'z' to control the speed which your ship travels forward. Right-click to fire missiles, you only get three to start with.

CREDITS
		Programmer:
					Jeff Van Boxtel
		Graphics:
					Jeff Van Boxtel
		Engine Programmer:
					Ben Higgins
		Special Thanks:
					John A. Van Boxtel

CONTACT

	Please send comments, suggestions, bug-reports to SailorH@altavista.net . Visit my website at http://get.to/hipsite/ . I will let you know the URL for the Hilgard Engine's website as soon as one exists. ^^

LEGAL
	ELiter is freeware. You may distribute it unaltered and in original form. In fact, the author encourages you to do so. Give it to your friends, your neighbors, your pets... Just make sure that you are including all of the files listed in the 'FILES' section of this document. (That includes this document).
	Any similiarity between the graphics in this game and any real life snack food is purely purposeful. I love junk food. So I made a game about my favorite kinds. Ofcourse, I am will not mention any of my favorite food's names, but you can probably guess.. And my favorite soda, ofcourse, is represented by the game's main character.
	ELiter is Copyright (C) 1999, Jeff Van Boxtel, All Rights Reserved. To see some of my creative work please visit my website at http://get.to/hipsite/ 
	

ENJOY!