Identifiers List Dump
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STRING true = "1"
STRING false = "0"
STRING eliter_version = "Eliter Version 2.5"
INT screenwidth = 800
INT screenheight = 600
DOUBLE currentfps = 348
STRING NONE = "0"
STRING LITER = "1"
STRING SODA = "2"
STRING NACHO = "3"
STRING TRISCUT = "4"
STRING JONES = "5"
STRING ITEM = "99"
STRING SHOT = "10"
STRING WALL = "100"
STRING OPTION = "98"
STRING PI = "3.141592654"
STRING GUNSPEED = "1"
STRING GUNWAVE = "2"
STRING GUNBEAM = "3"
STRING GUNSPREAD = "4"
STRING GUNDUAL = "5"
STRING GUNTRI = "6"
STRING COLLIDE_NOTHING = "0"
STRING COLLIDE_SHOTONLY = "1"
STRING COLLIDE_SHOT = "1"
STRING COLLIDE_DIFFERENT = "2"
STRING COLLIDE_DIFFSHOT = "3"
STRING COLLIDE_ENTITY = "4"
STRING COLLIDE_ALL = "5"
STRING CLASSIC = "0"
STRING VERTICAL = "1"
STRING HORIZONTAL = "2"
STRING FAILED = "1"
STRING OK = "2"
STRING PERFECT = "3"
STRING SEC = "100"
STRING MIN = "6000"
STRING SECOND = "100"
STRING MINUTE = "6000"
STRING SHOTNORMAL = "1"
STRING SHOTHOMING = "2"
STRING SHOTBEAM = "3"
STRING SHOTSHIELD = "4"
STRING SHOTMISSILE = "15"
STRING SHOTEXPLODE = "20"
STRING SHOTSPEED = "4"
STRING MAIN_LAYER_TOP = "0"
STRING MAIN_LAYER_BOTTOM = "1"
STRING TOP_LAYER_TOP = "2"
STRING TOP_LAYER_BOTTOM = "3"
STRING BOTTOM_LAYER_TOP = "4"
STRING BOTTOM_LAYER_BOTTOM = "5"
OBJECT Player
C FUNCTION NewEntity(INTEGER value, STRING valueINTEGER value) RETURNS OBJECT
C FUNCTION NewTimer(INTEGER value, INTEGER valueSTRING value) RETURNS OBJECT
C FUNCTION NewShot(INTEGER value, FLOAT value, FLOAT value, FLOAT value, FLOAT value, FLOAT valueFLOAT value) RETURNS OBJECT
C FUNCTION GetEntity(STRING value) RETURNS OBJECT
C FUNCTION GetPlayer() RETURNS OBJECT
C FUNCTION LoadSound(STRING value) RETURNS INTEGER
C FUNCTION PlaySound(INTEGER value) RETURNS INTEGER
C FUNCTION LoadImage(STRING value) RETURNS OBJECT
C FUNCTION UnloadImage(OBJECT value) RETURNS INTEGER
C FUNCTION random(INTEGER value) RETURNS INTEGER
C FUNCTION randomx() RETURNS INTEGER
C FUNCTION randomy() RETURNS INTEGER
C FUNCTION abs(FLOAT value) RETURNS FLOAT
C FUNCTION asin(FLOAT value) RETURNS FLOAT
C FUNCTION acos(FLOAT value) RETURNS FLOAT
C FUNCTION atan(FLOAT value) RETURNS FLOAT
C FUNCTION sin(FLOAT value) RETURNS FLOAT
C FUNCTION cos(FLOAT value) RETURNS FLOAT
C FUNCTION tan(FLOAT value) RETURNS FLOAT
C FUNCTION exp(FLOAT value) RETURNS FLOAT
C FUNCTION log(FLOAT value) RETURNS FLOAT
C FUNCTION log10(FLOAT value) RETURNS FLOAT
C FUNCTION pow(FLOAT valueFLOAT value) RETURNS FLOAT
C FUNCTION sqrt(FLOAT value) RETURNS FLOAT
C FUNCTION ceil(FLOAT value) RETURNS FLOAT
C FUNCTION floor(FLOAT value) RETURNS FLOAT
C FUNCTION message(STRING valueINTEGER value) RETURNS INTEGER
C FUNCTION success(INTEGER value) RETURNS INTEGER
C FUNCTION gameover() RETURNS INTEGER
