Identifiers List Dump (This is slightly out of date)
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STRING eliter_version = "Eliter Version 2.2"
INT screenwidth = 800
INT screenheight = 600
STRING LITER = "1"
STRING SODA = "2"
STRING NACHO = "3"
STRING TRISCUT = "4"
STRING JONES = "5"
STRING PI = "3.141592654"
STRING GUNSPEED = "1"
STRING GUNWAVE = "2"
STRING GUNBEAM = "3"
STRING GUNSPREAD = "4"
STRING GUNDUAL = "5"
STRING GUNTRI = "6"
STRING NONE = "0"
STRING FAILED = "1"
STRING OK = "2"
STRING PERFECT = "3"
STRING SEC = "100"
STRING MIN = "6000"
STRING SECOND = "100"
STRING MINUTE = "6000"
INT player_health = 1
INT player_alpha = -842202881
INT player_slow = 0
FUNCTION job_name(STRING value) RETURNS STRING
FUNCTION job_description(STRING value) RETURNS STRING
FUNCTION job_tilesbmp(STRING value) RETURNS STRING
FUNCTION job_spritesbmp(STRING value) RETURNS STRING
FUNCTION job_difficulty(INTEGER value) RETURNS INTEGER
FUNCTION job_reward(INTEGER value) RETURNS INTEGER
FUNCTION job_stars(INTEGER value) RETURNS INTEGER
FUNCTION job_gamespeed(INTEGER value) RETURNS INTEGER
FUNCTION job_tilesize(INTEGER value) RETURNS INTEGER
FUNCTION job_playerspeed(FLOAT value) RETURNS FLOAT
FUNCTION job_tilexspeed(FLOAT value) RETURNS FLOAT
FUNCTION job_tileyspeed(FLOAT value) RETURNS FLOAT
FUNCTION job_start(CODE value) RETURNS INTEGER
FUNCTION job_gameloop(CODE value) RETURNS INTEGER
FUNCTION job_finish(CODE value) RETURNS INTEGER
FUNCTION random(INTEGER value) RETURNS INTEGER
FUNCTION randomx() RETURNS INTEGER
FUNCTION randomy() RETURNS INTEGER
FUNCTION asin(FLOAT value) RETURNS FLOAT
FUNCTION acos(FLOAT value) RETURNS FLOAT
FUNCTION atan(FLOAT value) RETURNS FLOAT
FUNCTION sin(FLOAT value) RETURNS FLOAT
FUNCTION cos(FLOAT value) RETURNS FLOAT
FUNCTION tan(FLOAT value) RETURNS FLOAT
FUNCTION exp(FLOAT value) RETURNS FLOAT
FUNCTION log(FLOAT value) RETURNS FLOAT
FUNCTION log10(FLOAT value) RETURNS FLOAT
FUNCTION pow(FLOAT valueFLOAT value) RETURNS FLOAT
FUNCTION sqrt(FLOAT value) RETURNS FLOAT
FUNCTION message(STRING valueINTEGER value) RETURNS INTEGER
FUNCTION success(INTEGER value) RETURNS INTEGER
FUNCTION gameover() RETURNS INTEGER
FUNCTION player_setalpha(INTEGER value) RETURNS INTEGER
FUNCTION player_getalpha() RETURNS INTEGER
FUNCTION player_addpowerup(INTEGER value) RETURNS INTEGER
FUNCTION player_removepowerup(INTEGER value) RETURNS INTEGER
FUNCTION entity(INTEGER valueSTRING value) RETURNS STRING
FUNCTION entity_select(STRING value) RETURNS INTEGER
FUNCTION entity_exists(STRING value) RETURNS INTEGER
FUNCTION entity_onkill(CODE value) RETURNS INTEGER
FUNCTION entity_timer(INTEGER value, INTEGER valueSTRING value) RETURNS STRING
FUNCTION entity_timerevent(CODE value) RETURNS INTEGER
FUNCTION entity_onalive(CODE value) RETURNS INTEGER
FUNCTION entity_type(INTEGER value) RETURNS INTEGER
FUNCTION entity_alpha(INTEGER value) RETURNS INTEGER
FUNCTION entity_flip(INTEGER value) RETURNS INTEGER
FUNCTION entity_rotate(INTEGER value) RETURNS INTEGER
FUNCTION entity_real_sx(FLOAT value) RETURNS FLOAT
FUNCTION entity_real_sy(FLOAT value) RETURNS FLOAT
FUNCTION entity_real_sxl(FLOAT value) RETURNS FLOAT
FUNCTION entity_real_syl(FLOAT value) RETURNS FLOAT
FUNCTION entity_sx(FLOAT value) RETURNS FLOAT
FUNCTION entity_sy(FLOAT value) RETURNS FLOAT
FUNCTION entity_sxl(FLOAT value) RETURNS FLOAT
FUNCTION entity_syl(FLOAT value) RETURNS FLOAT
FUNCTION entity_ix(INTEGER value) RETURNS INTEGER
FUNCTION entity_iy(INTEGER value) RETURNS INTEGER
FUNCTION entity_ixl(INTEGER value) RETURNS INTEGER
FUNCTION entity_iyl(INTEGER value) RETURNS INTEGER
FUNCTION entity_mx(FLOAT value) RETURNS FLOAT
FUNCTION entity_my(FLOAT value) RETURNS FLOAT
FUNCTION entity_mz(FLOAT value) RETURNS FLOAT
FUNCTION entity_maxhealth(INTEGER value) RETURNS INTEGER
FUNCTION entity_health(INTEGER value) RETURNS INTEGER
FUNCTION entity_debris(INTEGER value) RETURNS INTEGER
FUNCTION entity_score(INTEGER value) RETURNS INTEGER
FUNCTION entity_count(INTEGER value) RETURNS INTEGER
FUNCTION entity_anim(INTEGER value) RETURNS INTEGER
FUNCTION entity_maxanim(INTEGER value) RETURNS INTEGER
FUNCTION entity_get_name() RETURNS STRING
FUNCTION entity_get_type() RETURNS INTEGER
FUNCTION entity_get_alpha() RETURNS INTEGER
FUNCTION entity_get_flip() RETURNS INTEGER
FUNCTION entity_get_rotate() RETURNS INTEGER
FUNCTION entity_get_real_sx() RETURNS FLOAT
FUNCTION entity_get_real_sy() RETURNS FLOAT
FUNCTION entity_get_real_sxl() RETURNS FLOAT
FUNCTION entity_get_real_syl() RETURNS FLOAT
FUNCTION entity_get_sx() RETURNS FLOAT
FUNCTION entity_get_sy() RETURNS FLOAT
FUNCTION entity_get_sxl() RETURNS FLOAT
FUNCTION entity_get_syl() RETURNS FLOAT
FUNCTION entity_get_ix() RETURNS INTEGER
FUNCTION entity_get_iy() RETURNS INTEGER
FUNCTION entity_get_ixl() RETURNS INTEGER
FUNCTION entity_get_iyl() RETURNS INTEGER
FUNCTION entity_get_mx() RETURNS FLOAT
FUNCTION entity_get_my() RETURNS FLOAT
FUNCTION entity_get_mz() RETURNS FLOAT
FUNCTION entity_get_maxhealth() RETURNS INTEGER
FUNCTION entity_get_health() RETURNS INTEGER
FUNCTION entity_get_debris() RETURNS INTEGER
FUNCTION entity_get_score() RETURNS INTEGER
FUNCTION entity_get_count() RETURNS INTEGER
FUNCTION entity_get_anim() RETURNS INTEGER
FUNCTION entity_get_maxanim() RETURNS INTEGER
NONE i
NONE g
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